
It's EXTREMELY gear-focused, and gear upgrading in Cat Quest is a drag.

My usual line-up is Flamepurr, Ice Paw, Purrzerk, and Lightnyan, with Healing leveled but not normally loaded, just in case I need it. If you refresh these three about every 5 seconds, you should still be able to stay topped off on mana against a large foe (dragon) unless you go Lightnyan-crazy, and their melee attacks become a non-issue, leaving you to just watch out for their spells. In the meantime, Flamepurr and Purrzerk stack, so Purrzerk is boosting Flamepurr's burning damage-over-time (dot), and both spells are causing the monster to take more damage from your melee attacks and Lightnyan. the higher your IP level, the slower their attack fills. Purrzerk when you're moving into a fight, immediately Flamepurr, and hit them with Ice Paw. These are the ones that get the job done. I HAVE used it occasionally, so I keep it maxed, but it's more important in 9 Lives if you slip up and survive, then find a slow, tough creature (like a Fist or one of those self-healing buffalo types) to recover mana against. Is of limited use, because it heals integer values that end up being smaller and smaller percentages of your life as you advance. just load up on Magic gear, use Purrzerk, Ice Paw the nearest Gold Mimic, Lightnyan the sheep repeatedly, and use the Mimic to get mana back. Lightnyan also has the reach to kill the level 200 sheep without aggroing it.

Most monsters don't really last long enough for me to worry about raw-damage spells, but for the rare big-bad, getting them on a horizontal axis (where you can avoid their Ice Paw easily, and their Lightnyan will be less common) is usually easy enough.

If I want raw damage, I'll spam Lightnyan, which will probably be boosted by Flamepurr and Purrzerk anyways. I find the diagonals irritating to target if I want area damage, I'll use Flamepurr, with its handy circle and damage-improving properties. This also causes the trap, itself, to only hit the monsters at a limited rate I'd rather speed-spam Lightnyan for faster hits of raw damage output. Monsters stumbling on Cattrap can have momentary immunity from weapon hits, which I find annoying. SpellsI don't have much use for Cattrap or Astropaw.
